Neon tilt-maze arcade for Android

AMAZEBALLS

It takes balls to escape.

Tilt your phone, roll the steel and race the clock through thousands of deterministic mazes. Chase personal bests, take on the same Daily Challenge as everyone else, or generate a fresh Infinite Maze whenever you feel like it.

Google Play closed testing Lethal — Beta available
Amazeballs neon loading screen
4,000 CAMPAIGN MAZES PHONE TILT CONTROL DAILY WORLDWIDE MAZE TRIPLE-BALL MAYHEM INFINITE MAZES

Old-school toy. New-school glow.

Keep ’em rolling

Amazeballs takes the clear plastic tilt mazes you may remember from the ’80s and ’90s and rebuilds them as a fast, portrait-first arcade game. The further you tilt, the faster the ball gathers speed.

01

Real tilt control

Use your phone itself as the controller. Smooth physics turn every tilt into momentum.

02

Beat your best

Replay unlocked mazes, chase faster completion times and build a cleaner run.

03

Triple-ball levels

Every tenth campaign maze adds two lost balls. Get all three into the glowing exit.

04

One Daily worldwide

The Daily Challenge uses the date as its seed so every player gets the same maze.

Four ways into the grid

4,000 campaign mazes

Standard, Medium and Hard are fully available. Lethal is playable in Beta while its hazard set continues to evolve. The first 20 levels of each campaign are free; levels 21–1000 unlock with that campaign.

Standard

A broad D1–D5 progression across Compact, Expanded, Large and Grand boards.

S001–S1000

Medium

Starts where Standard gets serious, with a denser mix of D3–D5 mazes.

M001–M1000

Hard

Large boards and high difficulty dominate. Built for players who want the fight.

H001–H1000

Lethal — Beta

D5 mazes with the Lethal ruleset. Beta features may change as hazards are expanded.

L001–L1000

Beyond campaigns

Daily competition. Infinite replay.

Daily Challenges combine a shared deterministic maze with Google Play rankings. Infinite Mazes let you choose board size and target difficulty, then generate a new run whenever you want.

4Campaigns
5Difficulty tiers
Infinite seeds

Connected through Google Play

Your progress travels with you

Supported Android builds use Google Play Games Services for player sign-in, achievements, Daily leaderboard scores and cloud save syncing.

Achievements

Milestones for clean runs, speed, triples, campaigns and long-term play.

Daily rankings

Compare your Daily Challenge time against players running the same maze.

Cloud save

Sync supported game progress through Google Play Games Services.

One-time purchases

Campaigns, Campaign Collection and Infinite Mazes use Google Play Billing.

From the Android build

Inside the neon maze

The UI continues to be polished during closed testing, but the game is very much alive.

Current build roadmap

Polish first. Then go bigger.

  1. Core game & campaigns4,000 deterministic campaign mazes, Infinite Mazes, triple-ball milestones and tilt physics.
  2. Google Play integrationAchievements, Daily leaderboard, cloud saves and one-time purchases are in the Android build.
  3. Closed-test polishHelp, Store, readability, localisation and Lethal Beta are being refined from tester feedback.
  4. Environment themesFuture theme packages can expand backgrounds, palettes, maze materials, effects and audio.

Now in Android closed testing

The maze is ready.
The ball is already rolling.